SafeTextureCacheColorSamples = 0 (this is the safe setting on the left) Beware that it has the opposite behavior of the gui option! VertexRounding = True (or False to disable "VertexRounding").ĮFBEmulateFormatChanges = True (or False to enable "Ignore Format Changes"). This option was first introduced in dolphin 5.0 - 3251 and won't work with previous versions. InternalResolution=2 =>will give 2x (3 for 3x, 4 for 4x etc.)ĮFBToTextureEnable = True (or False to disable "Store Efb Copies to Texture Only" respectively).ĮFBScaledCopy = True (or False to disable "Scaled EFB Copy").ĮFBAccessEnable = True (or False to enable "Skip EFB Access From Cpu"). InternalResolution=0 =>will give auto integral Currently:įor versions after 5.0-5757 up to the latest dev version: Values starting from 0 represent the drop down order in the list that dolphin uses. The line below is used to enforce an integral value closest to the general value you use, if 3x is used it will stay the same, if 2,5x is used it will drop to 2x, if auto fractional is used auto integral will be set: The value of Overclock can be any float, and it acts as a multiplier 1.0 is 100%, 1.5 is 150%, 2.0 is 200%, etc.įrom Dolphin 5.0 up to 5.0-5757 you can use the settings below: OverclockEnable = True (or False to disable Cpu Overclocking) This option will work with dolphin 5.0 - 2302 or newer and won't work with the stable 5.0 release. PAL60 = True (or False to disable "PAL60 (EuRGB60)"). SyncOnSkipIdle = True (or False to disable "SyncOnSkipIdle"). This option is removed in the latest dev version and won't work.įrameSkip = 0 (frameskip will be disabled, with values 1-9 the respective number of frames will be skipped) Use the appropriate gameini option to disable it. Warning: These options will not override or disable vsync! Use the vsync gameini option to disable it.ĮmulationSpeed = 0.0 (will set it to "unlimited")ĮmulationSpeed = 0.1 (will set it to "10%")ĮmulationSpeed = 0.2 (will set it to "20%")ĮmulationSpeed = 0.3 (will set it to "30%")ĮmulationSpeed = 0.4 (will set it to "40%")ĮmulationSpeed = 0.5 (will set it to "50%")ĮmulationSpeed = 0.6 (will set it to "60%")ĮmulationSpeed = 0.7 (will set it to "70%")ĮmulationSpeed = 0.8 (will set it to "80%")ĮmulationSpeed = 0.9 (will set it to "90%")ĮmulationSpeed = 1.0 (will set it to "100%")ĮmulationSpeed = 1.1 (will set it to "110%")ĮmulationSpeed = 1.2 (will set it to "120%")ĮmulationSpeed = 1.3 (will set it to "130%")ĮmulationSpeed = 1.4 (will set it to "140%")ĮmulationSpeed = 1.5 (will set it to "150%")ĮmulationSpeed = 1.6 (will set it to "160%")ĮmulationSpeed = 1.7 (will set it to "170%")ĮmulationSpeed = 1.8 (will set it to "180%")ĮmulationSpeed = 1.9 (will set it to "190%")ĮmulationSpeed = 2.0 (will set it to "200%")Īgain the options above won't override or disable vsync. Volume = 100 (values starting from 0 up to 100 max are valid). To control it with the gameini use the lines below together with the lines above: If you enforce LLE audio with the lines above, LLE recompiler or LLE interpreter will be set according to what you have set it last at the general settings. Just copy paste the lines below in your local gameini depending on the backend you use:ĬPUCore = 5 =>will give Cached Interpreter If you use the latest development version for Vulkan: Put these lines in the gameini for D3D11:įor D3D12 (won't work after 5.0-3774 since the backend was removed): It is highly recommended to edit the local gameini files and not the default for your settings to be kept even after updating Dolphin (right click your iso, select properties, click the edit config button and edit the empty text file that pops up). While most general settings can be set per game, not every setting can. This guide was made taking into account Dolphin versions starting from the official 5.0 revision. Syntax is very important when you use these, and even capitalization matters.
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